Roll your hero on three six-sided dice. Step into the wireframe dark beneath the old keep. Every floor is new, every fight is real, and the Lich is waiting on level twelve._
Free to play. No install, no account, no ads. Now Build 17: sharper fighting, auto-run and a friendlier screen.
3D6 Delve looks like 1981 and plays like the tabletop game it grew from: first-edition rules, honest dice, and a dungeon that does not care how attached you are to your hero.
Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma. Your rolls decide what you can be. Four classes to start, seven more to unlock by destroying the Lich.
Mazes, rooms, secret doors, traps, shrines, riddles and prisoners to free. Each floor is built fresh, and each one goes deeper and darker than the last.
Warbands with archers and shamans in the back row. Ogres that wind up a crushing blow. Stances, aimed blows, shoves, trips and class techniques to answer them.
Fighters, clerics and wizards for hire, each with a fee and a share of the haul. A porter to carry your loot home. Mentor them, or make one a partner.
Sell your finds, have the smith forge your gear, buy a home, hear the tale of the keep in the tavern and try your luck at the card table.
The Lich is only the beginning. The Underdark, the Eye Tyrant, the Demilich, and a portal to worlds beyond. Hardcore mode with real rewards, a Hall of Fame, and auto-play switches when you want to watch.
Your Build 16 heroes carry straight over. The full story is in the player's guide.
Two new attack styles. LIGHT lands far more often for half the damage; HEAVY lands half as often for double. Bows aim or draw full, fists jab or throw a haymaker.
Thieves and Assassins can give up an attack to dodge. Come through untouched and you slip behind the foe for a backstab, any round. Backstabs never run out.
When a brute winds up a crushing blow, a loud warning says what is coming and what answers it. When it lands, the screen shakes and tells you plainly that you were hit.
Press a move twice (or double-tap it) and your hero keeps walking until something needs you. Standing on stairs shows a big GO UP or GO DOWN button.
A volume box and the menu sit on every screen. Options explains each setting with ?, shows which build you have, and in the browser lets you choose portrait or landscape.
Play the web version with the same single keys as the PC. Plain words throughout: every blow says its damage, and armor class always counts up - higher is better.
Everything is drawn the way the early home computers did it: vectors, a fixed font, and your imagination filling in the rest.
Skeletons, hobgoblins, ogres, owlbears, minotaurs, trolls, chimeras, hydras, dragons, and the Lich himself. More than a hundred kinds of trouble.
The same game, the same dungeon. Pick whichever fits where you are.
You will die. That is part of it. Here is how to die a little later.
Yes. No ads, no purchases, no account. If you enjoy it, a donation is welcome but never required.
Yes. Your profiles and heroes move between the PC and web versions.
Not at all. Press ? (or tap it) and then anything on screen for a plain-English explanation with your own numbers.
Auto-play can fight your battles while you walk, and run your town errands with one tap. Tap any time to take a turn yourself.
3D6 Delve is a labor of love, given away free. If it gave you a few good evenings, you can help keep it going.
A question, idea or bug report for 3D6 Delve. Up to 500 characters; 10 messages per rolling hour.